Import('sdlEnv')
Import('options')
env = sdlEnv.Copy ()

sourceFiles = [
    'intern/source/RE_callbacks.c',
    'intern/source/edgeRender.c',
    'intern/source/envmap.c',
    'intern/source/errorHandler.c',
    'intern/source/gammaCorrectionTables.c',
    'intern/source/imagetexture.c',
    'intern/source/initrender.c',
    'intern/source/jitter.c',
    'intern/source/pixelblending.c',
    'intern/source/pixelshading.c',
    'intern/source/ray.c',
    'intern/source/renderHelp.c',
    'intern/source/renderPreAndPost.c',
    'intern/source/rendercore.c',
    'intern/source/renderdatabase.c',
    'intern/source/shadbuf.c',
    'intern/source/texture.c',
    'intern/source/vanillaRenderPipe.c',
    'intern/source/zblur.c',
    'intern/source/zbuf.c',
    'intern/source/zbufferdatastruct.c',
]

env.Append(CPPPATH=[
    'intern/include',
    '#/intern/guardedalloc',
    '../blenlib',
    '../makesdna',
    'extern/include',
    '../blenkernel',
    '../radiosity/extern/include',
    '../imbuf',
    '../quicktime',
    '../include',
    '../../kernel/gen_messaging',
    '../yafray',
])
env.Append(CPPPATH=env['SDL_INCLUDE'])
env.Library(target='#$BUILD_DIR/lib/blender_render', source=sourceFiles)
